TwMS v240.1 Multi_SkillInjection
// TwMS v240.1 ICS Multi_SkillInjectionAlloc(Multi_SkillInjection_ICS_ForwardTable,1024)
Alloc(Multi_SkillInjection_temp,128)
RegisterSymbol(Multi_SkillInjectionSW)
Alloc(Multi_SkillInjectionSW,4)
RegisterSymbol(Multi_SkillInjectionDelay)
Alloc(Multi_SkillInjectionDelay,4)
RegisterSymbol(Skill_Injection_ID_List)
Alloc(Skill_Injection_ID_List,64)
RegisterSymbol(LastSkillID)
Alloc(LastSkillID,4)
Alloc(Multi_SkillInjection_Timer,4)
Alloc(Multi_SkillInjection_Count,4)
RegisterSymbol(Multi_SkillInjection_Count)
Alloc(Skill_Injection_ID_Multi_SkillInjection_Counter,4)
RegisterSymbol(Skill_Injection_ID_Multi_SkillInjection_Counter)
Label(InitMulti_SkillInjection)
Label(Multi_SkillInjection_ICS)
Label(Chk_Status)
Label(Multi_SkillInjection)
Label(L1)
Label(Multi_SkillInjectionExit)
//--------------------------------------------------------------------------------//
Skill_Injection_ID_List:
//dd skillid below
dd #技能id1
dd #技能id2
dd #技能id3
dd #技能id4
dd 00 //end of list
//--------------------------------------------------------------------------------//
Multi_SkillInjectionDelay:
DD 28
Multi_SkillInjectionSW:
DD 1
Multi_SkillInjection_Timer:
DD 0
Skill_Injection_ID_Multi_SkillInjection_Counter:
DD 0
Multi_SkillInjection_temp:
DD 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Multi_SkillInjection_ICS_ForwardTable:
cmp ,01BCC068
jne USER32.ScreenToClient
cmp ,01
jne USER32.ScreenToClient
mov ,Multi_SkillInjection_ICS
jmp USER32.ScreenToClient
InitMulti_SkillInjection:
cmp dword ptr ,0
je Multi_SkillInjectionExit
add eax,4
inc
jmp InitMulti_SkillInjection
Multi_SkillInjection_ICS:
pushad
mov eax,Skill_Injection_ID_List
cmp ,0
je InitMulti_SkillInjection
//------------------------------------//
Chk_Status:
mov eax,
test eax,eax
je Multi_SkillInjectionExit
mov eax,
mov ,eax
mov eax,
cmp ,2
jg Multi_SkillInjectionExit
mov eax,
mov eax,
mov eax,
cmp eax,1
jl Multi_SkillInjectionExit
call 02FC35B0
mov edx,eax
sub edx,
cmp edx,
jl Multi_SkillInjectionExit
mov ,eax
mov ecx,
mov ,ecx
jmp Multi_SkillInjection
//------------------------------------//
Multi_SkillInjection:
mov dword ptr ,00000000
mov dword ptr ,00000000
//------------------------------------
mov edi,
mov ecx,
lea eax,
push eax
call 0320C690
cmp dword ptr ,00
mov eax,
mov ,eax
je L1
push 00
lea ecx,
call 004A1000
mov ,00000000
//------------------------------------
L1:
mov ecx,
dec ecx
mov ecx,
mov dword ptr ,ecx
//------------------------------------
mov ecx,
lea eax,
push 01
push 00
push 00
push 00
push eax
push
mov ,00000000
push
call 00A3A130
//------------------------------------
push 00
push 00
push 00
push 00
push 00
push 00
push 00
push 01 //
push 00
push 00
push 00
push 00
push 00
push 00
push 00
push 00
push 00
push 00
push 00
push eax
push
mov ecx,edi
call 02DDE8B0
mov ,00000000
dec
cmp ,0
jne Multi_SkillInjection
//------------------------------------
Multi_SkillInjectionExit:
popad
jmp 01BCC068
0530141C:
DD Multi_SkillInjection_ICS_ForwardTable
0530141C:
DD USER32.ScreenToClient
前排支持最棒的技能注入 感谢,也希望能数据其他数据
本帖最後由 ningmeng 於 2022-1-13 00:23 編輯
借着大姐头的帖子,我班门弄斧一下,代码还可以再简化一下,直接改成多少倍数,罗列几个无限技能里变态至极的技能
亚克 155111006 0延迟 5倍-10倍 秒段数:2500段到5000段,看你cpu能承受多大
凱內西斯 400021098 0延迟 4倍-7倍 秒段数:2000段到3500段,看你cpu能承受多大
亚克应该是无限技能里最变态的,单段3600%的百分比(满5转核心),秒段2500段起步,大概1身9%潜能通关所有王
請問
dd #技能id1
dd #技能id2
dd #技能id3
dd #技能id4
格式是怎填進去
dd 155111006
這樣子嗎@@ 請問大大出現這個怎麼辦 求大大更新V240.2的注入,原版技能注入用不慣:( 明昊 發表於 2022-1-15 21:18 static/image/common/back.gif
請問大大出現這個怎麼辦
要锁定枫之谷之后再注入就行了
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