收EZN改法 207版目前可用的改法
朗基努斯 與 子彈2 的改法不消失, 打王 等等 無延遲不消失
4轉子彈II
15212→152120001→addattack→新增Wzcompressedlntproperty 名稱為isAuto 數值為1
15212→152120001→addattack→skipActionFrame→0
15212→152120003→addattack→新增Wzcompressedlntproperty:名稱為isAuto 數值為1
15212→152120003→addattack→skipActionFrame→0
15212→152120003→shootobj→info→bodyWH→X.Y→99999
shootobj>movelist>p1>0>delay 改 999999999
shootobj>info>noHitWhenMaxCount 改 0
shootobj>movelist>p1>0>V 改0
15212→152120003→shootobj→info→新增Wzcompressedlntproperty 名稱為hitLimitEveryMob 數值為9999
4轉朗槍
152121004
shootobj→bodyWH→X和Y→999999
shootobj>movelist>p1>0>delay 改 999999999
shootobj>info>noHitWhenMaxCount 改 0
shootobj>movelist>p1>0>V 改0
shootobj→info→移除DestSummonedID
shootobj -> info -> 新增 WzcompressedIntproperty 名稱:hitLimitEveryMob 數值9999 可自行調整(999)
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